What is it? | An audio entertainment platform that provides serialized fictional audio content |
Founded | 2018 |
Availability | Available for download as a mobile application on Android & Apple app stores and also available on website. |
Geography | India, US, UK, Latin America |
Value Proposition |
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Special Notes |
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Key Considerations | Considering the recent investment of $103 million, PocketFM needs to expand rapidly while dealing with issues such as brand perception |
Pocket FM is an audio series platform pioneering audio entertainment with millions of listeners worldwide. It features various audio series in multiple genres: romance, horror, thriller, and drama. It has an extensive library of audio series delivering whole new entertainment experiences for audiobook and podcast lovers.
Pocket FM enriches millions of listeners with the best entertainment experience with its audio series, delivered by its 500,000+ creators, including the best authors, storytellers, voice-over artists and writers. The app has a vast content library for everyday entertainment, with stories ranging from romance, drama, fantasy, thriller, horror and more.
Pocket FM has a library with more than 100,000 hours of content, introducing a new binge factor with non-stop entertainment. Listeners spend an average of over 110 minutes daily on the platform, binge-ing new episodes of their favorite stories from a diverse range of titles in the library.
The genres include -
Romance
Horror
Thriller
Drama
Fantasy & Sci-fi
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You get free episodes of your favorite audio series everyday. However, the premium experience has been beautifully designed to elevate your listening experience, without any additional wait time.
Wondering why more and more listeners are opting for our unique micropayment model? Here are the reasons
1. You don't have to pay for the content you don't want. On Pocket FM, you only pay for the audio content you want to consume. Freedom is in your hand.
2. No lock-in period. You only pay when you exceed the free episode limit.
3. Zero waiting period for new episodes. Binge-listening is the only way forward.
4. The choice to unlimited download and listen offline
5. Eliminate ads with 'No-ads' pack
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[Source: PocketFM App Listing]
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App screens showing the app flow, profile pages, pre-existing content loops, key experience and monetization
Apple Appstore
Notes: Apple Appstore reviews better than Google Playstore (Rating of 4.7 vs 4.3)
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Notes: Limited presence on Reddit
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IMDB
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Paid Ads
Notes: Multiple video formats such as live action, animation, ASMR, sketch with varying lengths for videos (2 min-40 min).
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YouTube
Notes: Curated playlists with limited episodes to nudge the user towards downloading the app
How Pocket FM won over Middle America to hit $160 Mn in ARR
Pocket FM: Redefining audio storytellingβ
Pocket FM to invest $40 mn to expand online reading library
Pocket FMβs FY23 Revenue Jumps Over 7X To INR 131 Cr; Losses Shrink By 56%
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Table 1.1: Age Distribution of Users
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Table 1.2: Sector Wise Distribution of Industry of Usersβ
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βTable 1.3: Activity linked to app usage
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βTable 1.4: Habit formation prior to PocketFM
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βTable 1.5: Indirect & direct competitors & usage
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βTable 1.6: User Feedback
βTable 1.7: Suggested Improvements
ICP Type/Attributes | Age | Gender | Education | Employment Status | Typical Job Profiles/Industries | Devices Used to Listen | Device Usage(for PocketFM) | Social Media Usage | Other Subscriptions | Behavior | Content Preferences | Revenue Share | Geographical Area | Average Annual CTC | Monthly Spend on Other Subscriptions | Influencers | Blockers |
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Young Professionals | 18-26 | Female | Bachelor's Degree or Higher | Employed Full Time | Tech, Marketing, Healthcare, Education | Mobile, Laptop | 1-2 hrs | Instagram, LinkedIn, Tiktok, Twitter | Spotify, Netflix, Amazon Prime, Hulu | Early Adopters. Used during commute or exercise time. | Fantasy, Drama, Music | 23.52% | Tier 1, Tier 2 cities | $50,000-$75,000 | $60 | Peer Group, Influencers | Competing Platforms |
Middle Aged Professionals | 43-58 | Male | Bachelor's Degree or Higher | Employed Full Time | Finance, Healthcare, Law, Real Estate | Mobile, Tablet, Smart Speakers | 1 hr | LinkedIn, Facebook, Twitter, YouTube | HBOMax, Audible, Apple Music | Used during breaks or commute. | Audiobooks, Informative Podcasts | 16.46 % | Tier 1, Tier 2 cities | $80,000-$120,000 | $90 | Colleagues, friends | Competing Platforms |
Retirees | 59+ | Male | Some College or Vocational Training | Retired | Consulting, Volunteering, Hobbies | Tablet, Smart Speakers | 2-3 hrs | Facebook, YouTube, Pinterest, LinkedIn | AARP, Kindle, Netflix | Used for relaxation and entertainment. | Drama, Educational | 8.82% | Tier 3 cities | $30,000-$50,000 | $25 | Media personalities, Family | Technological know how |
Part Time Workers | 27-42 | Female | High School or Bachelor's Degree | Employed Part Time | Healthcare, Education, Retail, Admin | Mobile, Smart Speakers | 1 hr | Facebook, Instagram, Pinterest, YouTube | Spotify, Amazon Prime, Disney+ | Used during commute or household chores. | Romance, Drama, Podcasts | 21.16% | Suburban & Tier 2 cities | $30,000-$50,000 | $70 | Community Groups, Colleagues | Time Management |
Students | 18-26 | Male | Some College or Vocational Training | Student | Retail, Fast-Food, Internships | Mobile, Laptop | 1-2 hrs | Reddit, Discord, YouTube, Instagram | Spotify, Twitch, YouTube | Used during commute, work, gym or for entertainment. | Fantasy, Sc-Fi, Gaming, Educational | 9.40% | College Towns & Tier 1 cities | $10,000-$15000 | $40 | Peer Group, Influencers | Cost |
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Market size value in 2023 for US audiobooks market is slated at $2.75 billion
With a CAGR of 24.6% this number amounts to $3.426 billion [Source: grandviewresearch] in 2024
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Revenue in the Audiobooks market in the United States is forecasted to reach US$3.41bn in 2024.
Revenue is anticipated to demonstrate an annual growth rate (CAGR 2024-2029) of 10.55%, leading to a projected market volume of US$5.63bn by 2029.
The number of readers in the Audiobooks market is expected to reach 120.6m users by 2029.
User penetration is projected to be 31.4% in 2024 and is forecasted to increase to 34.4% by 2029.
The average revenue per user (ARPU) is expected to be US$31.72.
When compared globally, the in the United States is set to generate the most revenue in 2024, amounting to US$3.41bn.
The United States is experiencing a surge in demand for Audiobooks, reflecting a shift towards convenient and immersive media consumption.[ Source: Statisca]
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These numbers reflect the TAM. We can take the average of these numbers and arrive at $3.418 billion
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Our SAM will not be factor here as PocketFM already operates in majority of the states in US and has some amount of market penetration in all states. Although the penetration in the south and mid-west is much higher compared to other US territories.
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Table 1.8: Geography Distribution
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TAM across the various ICP's is calculated based on the age-group and employment type % breakdown in the overall population and extrapolating it in terms of fractional breakdown with the TAM (Eg: If 1/8 of population belongs to ICP 1 then the TAM of that ICP will be 1/8 of the total TAM)
Young Professionals between the ages of 18-26 who are employed full time in US
Mid-career professionals between the ages of 43-58 who are employed full time in US
Retirees who are 59+
Home-makers & Part Time workers between the ages of 27-42
Students who are between the ages of 18-26
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Population between 18-26= 31.2 million
% of this population with full time employment=60%
= 0.6*31.2 million= 18.72 million
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% of this population that are students= 50%
= 0.5*31.2 million= 15.6 million
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Population between 43-58= 61 million
% of this population with full time employment=70%
=0.7*61 million= 42.7 million
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Population 59+= 71 million
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Population between 27-42= 65 million
% of this population with full time employment=30%
=0.3*65 million= 19.5 million
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[Source: US Census Bureau, NCES, Bureau of Labor Statistics, Administration on Aging]
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The ratio of ICP's to each other is as follows:
(18.72/167.52)*100=11.17%
(42.7/167.52)*100=25.4%
(71/167.52)*100=42.3%
(19.5/167.52)*100=11.6%
(15.6/167.52)*100=9.3%
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Our SOM calculations will be based on how much business can be captured from understanding how much market share can we steal from competitors like Audible, Kobo, Hoopla and Apple Books
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Let's assume we can capture 5% of overall business from the market
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ICP/ Attribute | TAM | SOM |
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Young Professionals | $0.382 billion | $19.1 million |
Mid-Career Professionals | $0.868 billion | $43.4 million |
Retirees | $1.44 billion | $72 million |
Part Time Workers | $0.396 billion | $19.8 million |
Students | $0.318 billion | $15.9 million |
All attributes are rated on a scale of 1-5 (1 being lowest & 5 being highest)
ICP/Attribute | Adoption Curve | Frequency | Appetite to Pay | TAM | Distribution Potential | Total |
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Young Professionals | 5 | 4 | 4 | 3 | 5 | 21 |
Middle Aged Professionals | 4 | 3 | 5 | 4 | 4 | 20 |
Retirees | 2 | 5 | 2 | 5 | 2 | 16 |
Part Time Workers | 4 | 3 | 2 | 3 | 4 | 16 |
Students | 5 | 4 | 1 | 2 | 5 | 17 |
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Competitor/Attribute | Business Model | Focus Area | Target Users | Strengths | Weakness |
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Audible | Subscription Pay per book | βPodcasts Audiobooks | Commuters Audiobook lovers | Huge Selection Integration with Echo β | Costly Subscription |
Kobo | βSubscription Pay per book | E-Books Audiobooks | E-Book readers Audiobook enthusiasts | Integrated with Kobo reader | Limited Catalogue |
Hoopla | Free (Libary Card) Per circulation transaction model | E-Books Audiobooks Music Movies | Library members Budget Conscious readers | Free No Ads Has Music and Movies | Limited Catalogue Requires Library Card |
Apple Books | Pay per book | E-Books Audiobooks | Apple Users | Apple Ecosystem | High Cost No subscription model |
Libby | Free (Library Card) Per circulation transaction model | E-Books Audiobooks | Library members Budget Conscious readers | Free Access No Ads | Limited Catalogue Requires Library Card |
Spotify | Freemium Subscription | Music Podcasts Audiobooks | Music & Podcast listeners | Offline Access Largest music subscription app | Limited Catalogue |
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PocketFM/Attribute | Business Model | Focus Area | Target Users | Strengths | Weakness |
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PocketFM | Microtransaction Freemium Subscription | Audiobooks Ebooks | Fiction Novella Readers | Novella and Storytelling content | Limited Presence Brand Perception Limited Catalogue Limited Genres |
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[Source: SEranking.com]
Libby
Kobo
Hoopla
Audible
PocketFM
Competitors seem to be spending a much higher budget on SEO Optimization. Even the smaller competitors have roughly thrice the budget and roughly 6.3X the number of keywords. There seems to be a lot of room to traverse for PocketFM.
βEver found yourself stuck in traffic or crammed in the tube with nothing to do as the minutes drag on? Have you ever wished that there was something more to entertain you during your boring, mundane tasks?
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If your answer is YES-then PocketFM is your perfect companion to make your day from "bleh" to "yay". Trusted by millions of people worldwide, PocketFM transforms your travel time into a rich, immersive experience with fun, engaging and binge-worthy audio series and much much more.
#Pockerfullofjoy
With PocketFM :
Android Application [Source: Appsflyer]
IOS Application [Source: Appsflyer]
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As seen from the latest monthly install data, majority of the installs come from paid ad campaigns (91.15%) and organic channels make up a very small part of the acquisition story (8.84%) for android users
For IOS the story is very different, majority of the app installs come from organic channels(63.67%) and lesser from paid ad campaigns (36.32%)
Current Acquisition Channels (Top 5):
[Source: AppsFlyer]
What should the CAC look like for PocketFM?
We will be calculating the LTV using the data given below for the sample set of users. The duration considered is a year
Table 1.9: Average Spend by PocketFM users
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Total number of users considered: 3002
β | Average Revenue | Weighted LTV |
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$0-$10 | $5 | 3750 |
$10-$30 | $20 | 16860 |
$30-$100 | $65 | 50895 |
$100-$260 | $180 | 78660 |
$260-$450 | $355 | 55025 |
$450 & above | $450 | 15300 |
Avg LTV= Total Weighted LTV/ Total Users =$72.8
Considering the fact that the CAC/LTV should be between 4:1 and 3:1 , The customer acquisition cost should not be greater than the range of $18-$24.
In reality, only a portion of Installs turn into paid customers we will keep a benchmark range much below this when we run ads as a consequence. ($3-$6)
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The average global CPI for paid ads is $2.24, with a range between $0.34 to $5.28
This means that paid advertising is a good strategy for a company like PocketFM
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The dependency on FaceBook Ads is very high, thus an effort needs to be made to work on other channels especially organic and other paid advertising routes . In an ideal scenario there should be a minimum of 3 channels. Lets evaluate a few possibilities.
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*For companies in early-scaling it is good to prioritize effort, quick proof of concept, scale
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Channel Name | CAC | Flexibility | Effort | Lead Time | Scale | Notes |
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SEO | Low | Medium | High | High | High | Costs associated with paid SEO ranking seem quite high due to the competition |
Referral | Low | High | Low | Low | High | Currently non existent with PocketFM |
Content Loop | Low | High | Low | Low | High | Already Exists |
Content Marketing | Low | High | High | High | High | Long lead time. Under process. |
Podcast Advertising | Medium | High | Medium | Medium | Medium | New and fresh advertisement channel. Has to be tested. |
Google Ads | Medium | High | Medium | Low | High | - |
Tik Tok Ads | Medium | High | Medium | Low | High | At a smaller scale currently |
SnapChat Ads | Medium | High | Medium | Low | High | Effective alternative to Tik-Tok |
Product Integrations | Low | Medium | High | High | High | - |
Partnerships | Medium | Low | High | High | Medium | Hardware partnerships are useful but pose other issues. Apple has the highest market share but has a competing product. |
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Referral programs seem to be a great fit for our target ICPs. The are heavily influenced by the consumption patterns of their friends and family.
Currently PocketFM does not seem to have a dedicated referral program. It has a library sharing mechanism with family and friends but no reward and feedback loop built in to amplify this entire process.
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Thus, the goal of this experiment would be to create a referral program that has a two-way reward mechanism such that both the parties are rewarded in some capacity. It is important to note that PocketFM has a large number of non-paying customers who earn their coins via ads and daily top-ups. This is a great way increase their CRL (Customer Referral Value).
PocketFM Share & Earn
Objective:
Reward Structure:
Level | Referrals | Coins/ referral | Bonus Rewards |
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Bronze | 1-5 | 100 | 250 |
Copper | 5-15 | 125 | 500 |
Silver | 15-25 | 150 | 750 |
Gold | 25-35 | 180 | 1000 |
Platinum | 35-50 | 250 | 1600 + Apple EarPods/ Smart Speaker |
*based on the user research data we can see a high inclination of the users towards audio devices such as EarPods and smart speakers
**these rewards are based on the current coin system and can be tweaked as per the changes.
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Messaging & Key Placement:
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Main Dashboard: Share & Earn banner on the main page.
Profile Page: Share and Earn banner on profile page
Coin Store: Additional option shown to earn free coins via referring.
AudioSeries Pop Ups: Once the user runs out of coins to unlock fresh episodes a pop can be displayed to top up on coins and redirect to the coin store where there is an option to earn free coins via referral.
In-App Messages: For both awareness about the referral program and rewards earned/ bonuses unlocked.
Messaging and sample screens: Referral Screens
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Tracking:
The tracking can be done via two mechanisms:
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Although our top ICP ( 18-26 years) largely uses the platform Tik-Tok and we have paid advertising on the same, there is uncertainty regarding the future of the company in the US as well as it is seen from the data below that within our target ICP Snapchat is the social media platform of choice.
[Source: SproutSocial]
The Ad copies will focus on two aspects:
Visual of a user listening to story on the tube/ working out [Close-Up-we can't make out where the user is], ASMR of dialogues in the audiobook
Suddenly the dialogue is interrupted with background noise [Ping of station at the tube, clanging of dumbells etc]
Narrator: Get lost in storytelling. Anytime. Anywhere.
Visual of user exiting train/Visual of user leaving the gym.
Text on screen: PocketFM #pocketfullof stories
Narrator: Swipe up to download now
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Gen-Z language
Popular Music from TikTok
8-10 sec (Shorter version of the sample shared here)
Audio led CTA: Swipe up to listen now, only on PocketFM
Alternate ending: User led where we show the title stops abruptly and the user looks up from here screen then goes back to listening.
Titles that immerse you.(VO)
Swipe up to listen now, only on PocketFM
Text on screen: PocketFM Logo. #pocketfullofstories.
How to test and scale campaigns?
Test : Test the videos on a limited budget (Eg:$50/day) for a duration of 15 days. Ideally the CPI should be cracked within the benchmark set. For Eg: $2-$4
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Also monitor the engagement rate (CTR, Impressions, Funnel progression for different quartiles and first 3 sec plays)
Once the video has cracked the benchmarked CPI scale progressively (Eg: Budget of $200/day, $1000/day etc)
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Table 2.1: Behavior pattern of users across apps
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A large % of our users spend their time across popular podcast apps. Thus, advertising on the right podcast has the potential to attract high-intent users.
[Source: Podchaser]
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Although the CPM is on the higher side compared to FaceBook's average ($14.4) and TikTok($9.96), the audience targeting offered should be much more refined. Thus, it would be good to experiment with this format for better brand awareness (as pocket is a small player in US in this sector) and installs.
Additionally, as calculated earlier the LTV value of the average paying user puts PocketFM in a comfortable position to experiment with this format albeit on a smaller scale.
Ad Copy:
[Sound of car engine, background noise]
Narrator: Stuck in Traffic?Bored in the subway?Why not turn your day into a thrilling adventure with PocketFM?
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[Dialogues between characters]
Narrator: Whether you are in the mood for an action-packed thrilling adventure or a heartwarming romance, PocketFM has it all.
[Sound of train leaving the station]
Narrator: PocketFM..where the stories travel with you. Available on all app stores.
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